The State pattern allows an object to change its behavior when its internal state changes. This pattern can be observed in a vending machine. Vending machines ...
In State pattern a class behavior changes based on its state. This type of design pattern comes under behavior pattern. In State pattern, we create objects ...
說明 譯自英文 - 狀態模式是一種行為軟件設計模式,它允許對像在其內部狀態更改時更改其行為。此模式接近於有限狀態機的概念。狀態模式可以解釋為策略模式,它能夠通過調用模式界面中定義的方法來切換策略。在計算機編程中使用狀態模式來根據對象的內部狀態封裝同一對象的變化行為。 维基百科(英文) 查看原文說明 查看原文說明 說明 The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. Wikipedia
State is a behavioral design pattern that lets an object alter its behavior when its internal state changes. It appears as if the object changed its class.
The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close ...